Digital Domain Welcomes Gabrielle Gourrier as Executive Vice President of VFX
Digital Domain appointed Gabrielle Gourrier as Executive Vice President of VFX Business. In this role, Gabby will focus on expanding client partnerships and establishing strategic initiatives.
Chaos V-Ray 7 for 3ds Max brings Gaussian Splat support for fast photoreal environments, new ways to create interactive virtual tours and more realistic, controllable lighting to 3D rendering.
VFX Supervisor Morgan McDermott at Impossible Objects talks about making their immersive film for UFC’s debut at the Sphere, combining heros and symbols of Mexican independence with UFC legends.
Chaos puts Project Arena’s Virtual Production tools to the test in a new short film, achieving accurate ICVFX with real-time raytracing and compositing. Christopher Nichols shares insights.
Moving Picture Company (MPC)has appointed Lucinda Keeler as Head of Production for its London studio, bringing over 20 years of experience and leadership in the VFX industry.
REALTIME studio has launched a Virtual Production division, following its grant from Media City Immersive Technologies Innovation Hub to develop a proprietary Virtual Production tool.
ZibraVDB plugin for Virtual Production and CG studios delivers high compression rates and fast render times, making it possible to work with very large volumetric effects in real-time.
Maxon One 2025 updates Cinema 4D, Redshift, Red Giant and Cineware, and releases ZBrush for iPad, putting ZBrush sculpting tools into a mobile device with a new UI and touch controls.
Das Element asset library software version 2.1 has new video playback controls, hierarchy tree customisation for libraries, faster set-up processes and simpler element migration.
Autodesk returned to SIGGRAPH 2024 to show software updates that include generative AI and cloud workflows for 3D animation in Maya, production scheduling and clip retiming in Flame.
Shutterstock launched a cloud-based generative 3D API, built on NVIDIA Edify AI architecture, trained on licensed Shutterstock content, as a fast way to produce realistic 3D models with AI.
Freefolk has promoted Rob Sheridan to VFX Supervisor in their Film and Episodic division and Paul Wight is now the company’s first Chief Operating Officer.
V-Ray 5 for Cinema 4D, update 1, now supports node-based material editing, making it possible to achieve photorealistic looks without sacrificing the artist’s creative choices made ahead of rendering. Users can view and manage their complete V-Ray shading network within Cinema 4D, using the Material Node Editor throughout their creation process from the first ideas to finishing.
The V-Ray Material has also been updated to make it easier to create translucent materials in fewer steps, with built-in volumetric subsurface scattering. The result can be immediately applied to skin, plastic, wax and similar surfaces.
Material Node Editor
As an integration of two softwares, V-Ray 5 for Cinema 4D, update 1 aims for efficiency so that the artist can do more in one place, including relighting and compositing from a single render. In the latest update, artists can start rendering multiple dome lights at the same time. Direct support in Light Mix makes it possible to mix light sources and relight a scene – changing the colour and intensity of the lights – after it has been rendered.
For highly precise adjustments to renders, artists can use any of V-Ray’s masking render elements, or render passes, directly in the V-Ray Frame Buffer’s Compositor. These include Cryptomatte, MultiMatte and Object, Render and Material IDs, which may be used to fine tune an image without re-rendering or resorting to another application.
The V-Ray Material makes it easier to create translucent materials in fewer steps.
The Frame Buffer has tools for control over the rendered output, for reviewing, analysing and post processing images, and is also a place to monitor work-in-progress and manage colours.
Rendering reflected lights and refractions from surfaces like glass and water is now easier, with more realistic looks, using V-Ray’s progressively calculated caustics. It helps achieve reflections faster and can be set up without using pre-calculated photon maps. Using sampling techniques, the Progressive caustics solver is able to trace the required photons without the memory constraints of traditional Photon Mapping.
V-Ray Fur is a simple, procedural fur plugin – that is, the fur is generated only during render time and is not actually present in the scene. It can be used to produce grass and fabrics, carpets, hair and similar materials.
Another render-time effect that does not modify the actual scene geometry is V-Ray Clipper, used to quickly create cutaways and section renders for scenes or objects. Any scene object can also be converted to a clipper. www.chaosgroup.com
Weta Digital has designed and developed a set of tools embedded in Autodesk Maya, and has partnered with Autodesk in order to market them as a subscription cloud service called WetaM.
Weta Digital, one of the world’s top VFX studios, has already won 13 Academy Sci-tech Awards for its tools that artists use to produce some of the world’s best known film and TV series including ‘The Lord of the Rings’, ‘Avatar’, ‘Game of Thrones’ and ‘Planet of the Apes’. Weta intends to release WetaM as a private beta towards the end of 2021.
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Weta’s proprietary VFX tools have been built on Maya’s open API, and will be commercialised through WetaM. Artists from around the world will have access to a complete cloud-based pipeline, running from stage to screen. WetaM is the first product launch under a new division within Weta Digital devoted to Software-as-a-Service (SaaS). This new arm of the business is integral to Weta’s expansion strategy to make professional and prosumer tools available to artists working in media & entertainment. The dedicated website will be located here.
As a leader in VFX and animation for the last three decades, Weta Digital is founded in technological innovation, artistic talent and exceptional visual style. “Weta Digital has brought together the most creative minds in the world and been a pioneer in the visual effects and entertainment industry for decades,” said Prem Akkaraju, CEO of Weta Digital. “WetaM is the first step toward making VFX and animation production accessible to every artist.” www.autodesk.com
Comparison of Weta Koru software with Autodesk Maya.
VFX company Pixomondo and Canada’s TV & film equipment rental business, William F. White International, a Sunbelt Rentals company, announced a collaboration to build LED volumes across Canada together with a combined initial capital commitment of more than $30 million.
Under the new arrangement, William F. White and Pixomondo will co-rent LED volume equipment, with two new stages already under joint construction in Vancouver and Toronto. Several other new sites across Canada will follow in 2022.
The high demand for virtual production shoots, coupled with strong bookings at Toronto’s first LED Volume in the city’s West End, prompted the decision to formalise the working arrangement over the long term, for the whole of Canada.
The second Toronto stage will be completed in July 2021 and is designed for shorter-term bookings and projects with quick turnaround times. It will be based at Studio City’s recently completed development at the east end of the city's downtown core, minutes away from Pixomondo’s Toronto office at Revival Studios and close to William F. White’s Toronto office and Pinewood Studios.
The new Vancouver stage, which will be the largest build of the three sites to date, is under construction at an undisclosed location and is scheduled for completion in September 2021.
As with the first Toronto stage, the two new volumes will be operated by on-set Pixomondo personnel for all productions, including those using the company’s 3D environment creation services. Pixomondo and William F. White have designed and will build the volumes in close collaboration with their technology partners Brompton Technology, Epic Games, Lenovo, NVIDIA and ROE Visual.
Jonny Slow, Pixomondo CEO, said, “We are delighted to be able to formalise our collaboration with William F. White and their excellent track record in film and TV equipment rental and studio property management. Combined with Pixomondo’s award winning VFX offering, and a game changing capital commitment from both parties, we are excited to confirm additional virtual production investment into Canada and into these state-of-the-art physical production techniques.”
“As leaders in our respective industries, our two companies are such a natural fit when it comes to providing a full-service client experience that is truly unmatched in the world of virtual production,” says Garin Josey, Executive Vice President/Chief Operating Officer, William F. White. “This next phase we’re embarking on together has the potential to radically change the production process. These LED volumes in Vancouver and Toronto are only a preview of what’s to come.”
“Over the past few months, we’ve been building a fantastic relationship with Jonny and the team at Pixomondo and we’re eagerly anticipating a bright future together,” said Rick Perotto, Vice President, Business Development, William F. White. “Our local offices in Vancouver and Toronto will provide virtual production clients with access to a world-class selection of production equipment to support their needs.” www.pixomondo.comwww.whites.com
Visual effects and animation company DNEG has announced plans to expand its India footprint into Bangalore / Bengaluru. The ‘Silicon Valley’ of India, Bangalore, is a global hub and centre of excellence for technology and innovation and DNEG is in the process of onboarding a talented new team of artists and technicians to work alongside its established teams in Mumbai, Chennai and Chandigarh, and across the world. DNEG was recently recognised with both Oscar and BAFTA award wins for its visual effect (VFX) work on ‘TENET’.
The recent explosion in global demand for premium content, driven in large part by the incredible success of over the top (OTT) media / streaming companies, has resulted in increased demand from content creators for high-quality VFX and animation services. DNEG’s new Bangalore team will have the opportunity to contribute to a variety of high-profile international projects across feature film, OTT and feature animation.
Commenting on the expansion, Merzin Tavaria, President Global Production and Operations, DNEG said, “Two of the cornerstones of our success at DNEG are providing a platform and exciting opportunities for our industry’s brightest and best talent, and strategic expansion and integration of new sites and services at just the right time. We’re extending our footprint into Bangalore to provide both further capacity and support for our global teams, and to explore the potential of the incredible talent in the area while providing opportunities to work on the biggest international projects. Our new team in Bangalore will be working alongside the best in the business, and we look forward to welcoming them onboard.”
DNEG is currently in production on international blockbusters such as ‘The Matrix 4’, ‘Venom: Let There Be Carnage’ and ‘Uncharted’ and OTT shows like ‘The Wheel of Time’ and ‘Doctor Who’ Season 13, as well as feature animation shows such as ‘Under The Boardwalk’ for Paramount and three other yet to be announced projects. www.dneg.com
Luxion KeyShot 10.2 includes major improvements for caustics, a redesigned Materials Library, a Configurator UI style for touch screens and a new Mesh Simplification Tool.